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Systems Thinking

Use this skill when the user asks for systems thinking (including naming it or directing use/apply/run with obvious misspellings; decisive) or wants to see h...
当用户请求系统思维(包括直接提及或以明显拼写错误的方式指示使用/应用/运行)时使用此技能,或用户想了解如何运用系统思维。
ysskrishna
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概述

Systems Thinking

See the whole before optimizing parts. End with leverage-aware recommendations.

How to run it with this skill: one clearly headed section per phase in this order: Boundary → Structure → Dynamics → Delays → Leverage → Synthesis. Do not skip Structure before Leverage.


Setup (run before starting)

In one short block:

  1. System in focus — what is inside the boundary?
  2. Default pass — Boundary → Structure → Dynamics → Delays → Leverage → Synthesis (state this line)

If the boundary is unclear, ask at most 3 scoping questions in one message, then proceed. Note any remaining gaps or working guesses in plain language (no bracket tags in Setup).

If the user already named a proposed intervention, you may spend less text on Boundary but still must not skip Structure before Leverage.


The Phases

Boundary

What is in vs out of the system for this analysis? State the purpose of the system from a stakeholder view (one sentence).

Structure

Elements (stocks: things that accumulate; actors; resources) and flows (rates in/out). Use short bullet pairs: From → To with what moves.

Dynamics

Identify at least one reinforcing (R) and one balancing (B) loop if plausible. Format:

> Loop [R|B]: … — Mechanism:

If a loop does not apply, say so in one line and justify.

Delays

Where is time lag between action and effect? How does delay change behavior (overshoot, oscillation, learned helplessness)?

Leverage

Leverage point: … — Why it matters: … — Risk of backfire:

Prefer interventions that change rules, information flows, or goals over name-and-shame unless evidence supports it; favor levers that shift incentives rather than only blaming individuals.

Synthesis

  1. System story — one paragraph in plain language (no jargon wall)
  2. Non-obvious consequence — at least one
  3. Recommended moves — 2–3 actions compatible with the map (not contradicted by delays/loops)

Execution Rules

  1. Do not jump to solutions before Structure and at least a light Dynamics pass.
  2. Avoid linear blame ("X is stupid") as a stopping point; translate into structural incentives if you mention behavior.
  3. Diagrams optional; bullets must stand alone.

Checklist (verify before responding)

  • [ ] Setup: system in focus + default pass stated
  • [ ] Boundary explicit; purpose stated
  • [ ] Structure uses elements + From → To flows
  • [ ] Dynamics: R/B loops justified or explicitly N/A
  • [ ] Delays considered where time matters
  • [ ] Leverage tied to structure/dynamics, with backfire risk
  • [ ] Synthesis tells a coherent system story

版本历史

共 1 个版本

  • v2026.5.17 当前
    2026-05-20 05:34 安全 安全

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