Use this skill to turn shader requests into runnable code and fast debugging steps.
Default target: browser-friendly GLSL. If the runtime is unclear, narrow it before writing code:
ShaderMaterialResolve these first:
uTime, uResolution, UVs, normals, textures, mouseIf the request is vague, start with the smallest visible version of the effect.
For blank output, compile failures, or “nothing shows”, read references/black-screen-checklist.md.
Do not hand over ShaderToy code unchanged if the user asked for Three.js or R3F.
Common translations:
iTime -> uTimeiResolution -> uResolutionfragCoord -> gl_FragCoord.xyFor live previews inside OpenClaw, pair this skill with canvas.
Prefer responses that include:
node {baseDir}/scripts/shader.js intake "fullscreen ocean background in three.js"
node {baseDir}/scripts/shader.js intake "port this shadertoy to r3f" --json
Use this to structure an underspecified request.
node {baseDir}/scripts/shader.js debug black-screen
node {baseDir}/scripts/shader.js debug uniform
node {baseDir}/scripts/shader.js debug varyings
node {baseDir}/scripts/shader.js effects
Maps user phrases to likely starter techniques like gradient, noise, fresnel, dissolve, ripple, scanline, and pixelate.
node {baseDir}/scripts/shader.js boilerplate fresnel
node {baseDir}/scripts/shader.js boilerplate dissolve --json
Returns stage split, likely uniforms, varyings, build order, and common failure points.
node {baseDir}/scripts/shader.js snippet fresnel
node {baseDir}/scripts/shader.js snippet ripple --json
Points to the nearest bundled GLSL starter.
node {baseDir}/scripts/shader.js demo webgl ripple
node {baseDir}/scripts/shader.js demo r3f fresnel --json
Chooses the best bundled runtime template for a target + effect combination.
node {baseDir}/scripts/shader.js scaffold r3f dissolve
node {baseDir}/scripts/shader.js scaffold postprocess scanline --json
Combines the nearest demo, boilerplate, snippet, and first integration steps.
Bundled templates:
assets/webgl-fullscreen-demo/index.htmlassets/threejs-material-demo/index.htmlassets/postprocess-demo/index.htmlassets/r3f-demo/App.jsxassets/r3f-demo/main.jsxassets/r3f-demo/index.htmlassets/r3f-demo/package.jsonassets/r3f-demo/vite.config.jsBundled snippets:
assets/snippets/fresnel.mdassets/snippets/dissolve.mdassets/snippets/ripple.mdassets/snippets/scanline.mdassets/snippets/pixelate.mdassets/snippets/vertex-wobble.mdUse the postprocess template for screen-space effects. Use the Three.js or R3F templates for mesh/material effects.
references/glsl-quick-reference.mdreferences/black-screen-checklist.mdreferences/effect-starters-zh.mdreferences/snippets.mdreferences/runtime-translation.mduTime, uResolution, uMouse, uTexture.共 1 个版本