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Game Design Feature Prioritization

Prioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and roadmap context. Use when choosing between compe...
通过比较预期影响、实施成本、战略契合度和路线图上下文,对游戏设计功能选项进行优先级排序。在竞争对手之间做出选择时使用...
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概述

Game Design Feature Prioritization

Choose the strongest next move, not just the loudest idea.

Use this skill to compare candidate features or solution paths and decide what should happen now, later, or not at all. Keep the process practical. Rough structured judgment is better than fake precision, but explicit comparison is still useful.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Candidate list - what is being prioritized
  2. Evaluation matrix - impact, cost, fit, risk, timing
  3. Priority ranking - now, later, discard, or monitor
  4. Recommendation - what should happen next and why

Process

1. List the candidates

Make sure the compared items are clear and meaningfully distinct.

2. Score the options

Use rough structured scoring such as 1-5 for:

  • Impact - expected player or business value
  • Implementation cost - time, resources, complexity
  • Strategic fit - alignment with game direction and roadmap
  • Risk - uncertainty, dependency burden, fragility
  • Timing - whether this is right now or later

3. Interpret in context

Do not choose purely by raw score.

Also consider:

  • roadmap sequencing
  • enabling value for future features
  • opportunity cost
  • whether a slightly weaker option is smarter in the long run

4. Recommend action

For each option, classify it as:

  • Do now
  • Test first
  • Do later
  • Discard for now

Response structure

Candidates

  • ...

Evaluation Matrix

OptionImpactCostStrategic FitRiskTimingNotes
------:---:---:---:------

Priority Ranking

  • ...

Recommendation

  • ...

Fast mode

  • What are we choosing between?
  • Which option has the best impact-to-cost profile?
  • Which option best fits the roadmap right now?
  • What should we do now, later, or not at all?

Working principle

The locally optimal choice is not always the strategically best one.

版本历史

共 1 个版本

  • v1.0.0 当前
    2026-05-07 08:11 安全 安全

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