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Game Concept Brainstorm

Turn a vague game idea into a sharp fantasy, design pillars, player verbs, and acceptance bar before implementation begins. This is the proper “brainstorm” s...
将模糊的游戏概念转化为明确的奇幻设定、设计支柱、玩家动词和验收标准,在实现前完成。这是一次正式的头脑风暴。
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概述

Game Concept Brainstorm

Goal

Increase build success by locking the game fantasy before architecture or implementation.

Deliverables

  • docs/game-studio/concept-brainstorm.md
  • docs/game-studio/requirements.md

Use ./shared/templates/concept-brainstorm.md.

Use when

  • the request is exciting but blurry
  • the user asks for “make it good” or “make it fun”
  • the team needs to protect the core fantasy from being flattened during implementation

Workflow

  1. Restate the player fantasy in one sentence.
  2. Lock the primary verb, the reward loop, and the first 30-second promise.
  3. Define 3-4 design pillars.
  4. Separate must-haves from experiments.
  5. Prefer decisive defaults over endless questions.
  6. Feed the result into game-requirements-brainstorm, game-scope-profile, and game-ux-flow-designer.

Important

This is not for random ideation.

It is for increasing the chance that the first serious build actually feels like the intended game.

版本历史

共 1 个版本

  • v1.0.0 当前
    2026-05-03 09:51 安全 安全

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