← 返回
未分类

人物绘画助手

Step-by-step figure drawing guidance for all skill levels — proportions, anatomy, poses, and rendering across multiple styles (realistic, anime, comic, etc.)
面向所有技能水平用户的分步人物绘画指导——涵盖比例、解剖、姿势,以及多种风格的渲染技法(写实、动漫、漫画等)
BLUE
未分类 community v1.0.0 1 版本 100000 Key: 无需
★ 0
Stars
📥 66
下载
💾 0
安装
1
版本
#latest

概述

Figure Drawing Skill

Provides structured, step-by-step drawing instruction for human figures. Adapts to the user's skill level and preferred art style.

When to Use

  • User asks how to draw a person/human figure
  • User describes a character and wants drawing guidance
  • User says "draw" or "figure drawing" followed by a subject description

Workflow

1. Understand the Request

Parse the user's input for:

  • Subject: what/who to draw (warrior, dancer, casual figure, etc.)
  • Pose: standing, running, dynamic action, seated, etc.
  • Gender & age: male, female, child, adult, elderly
  • Style: realistic, anime/manga, comic, cartoon, semi-realistic
  • View angle: front view, side view, 3/4 view, from behind
  • Skill level: ask if not specified (beginner / intermediate / advanced)

If the user's description is vague, ask 1-2 targeted questions to fill gaps. Do not overwhelm with questions — infer what you can and only ask for what's essential.

2. Generate Step-by-Step Guidance

Structure the response in clear phases. Adapt depth based on skill level:


Phase 1: Gesture & Foundation Lines

Start with loose, flowing gesture lines to capture the pose's energy and movement.

  • Line of action — A single curved line representing the spine's flow and pose dynamics
  • Gesture sketch — Quick, simplified shapes (circles, ovals, lines) mapping the overall pose
  • Key landmarks — Mark head position, shoulders, ribcage, pelvis, hands, feet

Beginner tip: Use light, quick strokes. Don't worry about accuracy yet — focus on capturing the feeling of the pose.

Intermediate tip: Push the gesture further — exaggerate the curve of the spine, the tilt of the shoulders, the twist of the torso.

Advanced tip: Consider the contrapposto — the natural S-curve of a relaxed standing figure where weight shifts to one leg.


Phase 2: Proportion & Block-In

Establish correct proportions using standardized measurements.

Standard adult proportions (8 heads tall, idealized):

  1. Head (chin to top)
  2. Chin to nipple line
  3. Nipples to navel
  4. Navel to crotch
  5. Crotch to mid-thigh
  6. Mid-thigh to knee
  7. Knee to mid-calf
  8. Mid-calf to floor

Key proportion rules:

  • Shoulders = 2-3 head widths wide
  • Waist = roughly 1 head width
  • Hips = ~1.5-2 head widths
  • Hands = face length (chin to hairline)
  • Feet = head height
  • Arm reaches to mid-thigh
  • Elbow aligns with waist
  • Wrist aligns with crotch

Block-in shapes:

  • Head → oval/egg shape (not a circle)
  • Ribcage → tapered cylinder/egg shape
  • Pelvis → flattened bowl shape
  • Limbs → tapered cylinders or rounded rectangles

Beginner tip: Draw through the forms — sketch the far side of limbs even though you can't see it. This keeps proportions accurate.

Intermediate tip: Pay attention to the negative space between the arms and torso, or between the legs. Fixing negative shapes fixes the figure.

Advanced tip: Twist and foreshortening change proportions drastically. In a 3/4 view, the far side compresses. In extreme foreshortening, rely on overlapping shapes rather than measuring.


Phase 3: Anatomy & Structural Landmarks

Layer anatomical structure onto the block-in.

Torso landmarks:

  • Clavicles run from the neck pit to shoulder points
  • Sternum runs center of chest
  • Ribcage bottom edge (costal arch) is a key visual line
  • ASIS points (front hip bones) — two prominent landmarks at pelvis front
  • Iliac crest — the top ridge of the pelvis

Back landmarks:

  • Spine — the visible groove down the center of the back
  • Scapulae (shoulder blades) — move with arm position; their medial edge is visible
  • Trapezius — the triangle from base of skull to shoulders

Limbs:

  • Shoulder joint sits above the armpit, not at the outer shoulder edge
  • Elbow aligns with the waist at rest
  • Kneecap (patella) sits roughly at the midpoint of the leg

Beginner tip: Don't memorize every muscle. Focus on the major forms: deltoids (shoulders), pecs (chest), abs (core), quads (front thigh), calves.

Intermediate tip: Understand muscle origins and insertions — where muscles attach changes how they look in different poses. E.g., the deltoid wraps from the clavicle to mid-upper arm.

Advanced tip: Learn how muscles compress and stretch. The trapezius spreads when arms are raised. The obliques compress on the bent side of a torso twist. Surface forms change dramatically with pose — don't draw anatomy from memory, draw what you see.


Phase 4: Refine & Detail

Clean up the sketch and add defining features.

Face (proportional guidelines):

  • Eyes sit halfway down the head (not the upper half — a common mistake)
  • Bottom of nose = halfway between eyes and chin
  • Mouth = halfway between nose and chin
  • Ears align with the eyes and nose
  • Corners of mouth align with center of eyes (approximately)

Hands:

  • Palm is roughly the size of the face (chin to hairline)
  • Middle finger is longest
  • Thumb projects from the side at ~45 degrees
  • Fingers curve naturally — they don't all bend at the same angle

Feet:

  • Foot length = head height
  • Arch rises on the inside
  • Toes fan out slightly, big toe is thickest
  • Ankle bone (malleolus) — inner is higher than outer

Clothing & drapery:

  • Draw the body first, then clothe it — clothes follow the form underneath
  • Folds radiate from tension points (shoulders, elbows, hips, knees)
  • Fabric bunches at compression points (bent elbow, seated waist)

Beginner tip: Keep hands in pockets or behind the back if they're too hard. It's better than drawing bad hands.

Intermediate tip: Draw the construction lines for hands even if they're behind a character. It ensures the wrist connects properly.

Advanced tip: In clothing, distinguish between pipe folds (hanging fabric), zigzag folds (bent limbs), and spiral folds (wrapped fabric). Each has a distinct visual pattern.


Phase 5: Rendering & Shading

Add depth with light and shadow.

Shading approaches by style:

  • Realistic: Soft gradients, core shadow, reflected light, cast shadow
  • Anime/Manga: Flat cel shading, sharp shadow shapes, minimal midtones
  • Comic: Cross-hatching, bold shadows, high contrast
  • Semi-realistic: Mix of soft and hard edges, selective rendering

General shading workflow:

  1. Identify light source direction
  2. Block in the shadow shapes (not individual muscles yet)
  3. Add core shadow (darkest dark on the form itself)
  4. Add reflected light (lighter strip within the shadow)
  5. Blend or hatch midtones
  6. Add highlights and cast shadows

Beginner tip: Use only 3 values — light, midtone, dark. Don't overcomplicate.

Intermediate tip: Use occlusion shadows at joints and contact points (under the chin, in the armpit, between fingers). These are the darkest darks.

Advanced tip: Edge quality matters — soft edges suggest round forms and ambient light, hard edges suggest sharp forms and direct light. Mix both for interest.


3. Style-Specific Adaptations

If the user specifies a style, adjust the guidance:

Realistic style:

  • Emphasize anatomy accuracy, skeletal landmarks, proportions
  • Reference muscle groups by name
  • Suggest studying from life/photos

Anime/Manga style:

  • Larger eyes, smaller nose/mouth, simplified nose bridge
  • Heads are proportionally larger (6-6.5 heads tall)
  • Hair is drawn in stylized chunks, not individual strands
  • Exaggerate expressions and pose dynamics

Comic/Cartoon style:

  • Exaggerated proportions (heroic figures = 8.5-9 heads tall)
  • Strong silhouettes — make the pose readable as a solid black shape
  • Emphasis on storytelling poses and clear gestures

Semi-realistic:

  • Realistic proportions but stylized features
  • Selective detail — render face and hands more, simplify elsewhere
  • Popular in concept art and illustration

4. Common Mistakes & Fixes

MistakeFix
--------------
Head too large/smallUse the 8-head proportion guide. The head is a measuring unit.
Stiff, mannequin-like posesStart with gesture. Exaggerate the curve of the spine.
Floating/wrong foot placementDraw the ground plane and cast shadow first.
Eyes placed too high on headEyes are at the head's vertical midpoint, not above it.
Arms too shortArm tips reach mid-thigh. Fingertips are at the level of the crotch.
Hands look like mittensDraw the palm as a block, then divide into fingers. Each finger has 3 segments.
Flat figure / no depthUse overlapping forms (far arm drawn behind torso, far leg behind the other).
Symmetrical posesHumans rarely stand perfectly symmetrical. Shift weight to one leg.

Examples

Example 1: Beginner — Standing male figure, front view

> Input: "standing man, front view, athletic build"

>

> Output (summarized):

> 1. Gesture: Draw a vertical line of action (slight S-curve). Mark head, ribcage, pelvis as simple ovals.

> 2. Proportions: 8 heads tall. Mark 8 horizontal lines. Shoulders at line 2, waist at line 3.5, hips at line 4.

> 3. Block-in: Egg for head, tapered cylinder for ribcage, bowl for pelvis. Cylinders for upper arms, forearms, thighs, calves.

> 4. Anatomy: Add deltoid curves at shoulders, pectoral shapes on chest, abdominal section lines, quadriceps on front thighs.

> 5. Refine: Clean up contour lines. Add facial features at correct heights. Define hands as simple blocks, feet as wedge shapes.

> 6. Shade: Light from upper left. Cast shadow to the right. Core shadows on the right side of torso, under chin, below pectorals.

Example 2: Intermediate — Female dancer in motion

> Input: "dancer, one leg raised, arms extended, dynamic pose"

>

> Output (summarized):

> 1. Gesture: Strong C-curve line of action following the spine arch. Sweeping arcs for arm positions.

> 2. Contrapposto: Weight on the standing leg. Pelvis tilts up on the raised-leg side. Shoulders counter-tilt down.

> 3. Proportions: 8 heads. Note the raised knee compresses the thigh — draw through the form.

> 4. Anatomy: Highlight stretching muscles — obliques stretch on the raised-leg side. Neck rotates toward the extended arms.

> 5. Foreshortening: The extended front arm is slightly shorter; the back arm disappears behind the torso. Overlap the raised leg in front of the torso.

> 6. Refine: Define flowing hair, skirt/dress fabric with spiral folds at the waist, cascading pipe folds downward.

> 7. Shade: Use 3-value cel shading for a dance illustration. Hard shadows on the torso, soft shadows on the moving fabric.

Example 3: Advanced — Warrior in a lunge with foreshortening

> Input: "warrior lunging forward, sword held overhead, extreme angle"

>

> Output (summarized):

> 1. Gesture: Dynamic Z-shaped line of action — from the back foot up through the spine, out through the raised arms. Energy flows in a zigzag.

> 2. Foreshortened proportions: The forward lunging leg is compressed (knee appears higher than anatomically expected). The sword arm is heavily foreshortened — draw the hand large, upper arm almost hidden.

> 3. Structural overlap: Far leg drawn first (behind), then torso, then forward leg. The shield arm overlaps the chest. Overlapping forms create depth.

> 4. Anatomy: Torso twist — one oblique compresses, the other stretches. The raised arms pull the pectorals upward. The lunge reveals quadriceps definition in the forward leg.

> 5. Refine: Armor follows the body forms. Use angular, faceted shapes for metal plates. The sword creates a directional line pushing the viewer's eye.

> 6. Render: Dramatic lighting — strong core shadows on the underside of the raised arms, occluded shadows under the armor plates. Cast shadow stretches forward on the ground.

Guidelines

  • Always structure responses as step-by-step phases (Gesture → Proportion → Anatomy → Refine → Render)
  • Use clear visual language — describe shapes, lines, and forms, not just body part names
  • Teach why each step matters, not just what to do
  • Reference the proportion and anatomy guides in references/ when relevant
  • Keep language encouraging — drawing is hard, the skill should motivate
  • If the user is a beginner, emphasize gesture and proportion. If advanced, focus more on anatomy and rendering
  • Always include at least one "common mistake to avoid" relevant to the specific subject
  • When suggesting references, use well-known art books/resources (not URLs)
  • Do not generate or render images — this skill provides instruction only

版本历史

共 1 个版本

  • v1.0.0 Initial release 当前
    2026-05-17 19:25 安全 安全

安全检测

腾讯云安全 (Keen)

安全,无风险
查看报告

腾讯云安全 (Sanbu)

安全,无风险
查看报告

🔗 相关推荐

ai-agent

Self-Improving + Proactive Agent

ivangdavila
自我反思+自我批评+自我学习+自组织记忆。智能体评估自身工作、发现错误并持续改进。
★ 1,378 📥 320,323
dev-programming

Github

steipete
使用 `gh` CLI 与 GitHub 交互,通过 `gh issue`、`gh pr`、`gh run` 和 `gh api` 管理议题、PR、CI 运行及高级查询。
★ 676 📥 325,349
ai-agent

self-improving agent

pskoett
捕获经验教训、错误及修正内容,以实现持续改进。适用于以下场景:(1)命令或操作意外失败;(2)用户纠正Claude(如“不,那不对……”“实际上……”);(3)用户请求的功能不存在;(4)外部API或工具出现故障;(5)Claude发现自身
★ 4,080 📥 809,451