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AI Persona Engine

Build emotionally intelligent AI personas for voice and chat roleplay using actor-direction prompts instead of technical specifications. Use when creating AI...
使用演员指令而非技术规范,为语音和聊天角色扮演构建情感智能的AI角色。适用于创建AI角色。
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概述

AI Persona Engine

Core Doctrine: Embodied Intelligence

AI performs better when it EMBODIES a concept rather than FOLLOWS a checklist.

  • Technical spec (bad): "NEVER show interest. NEVER help the conversation."
  • Actor direction (good): "You don't trust strangers. Nothing they say impresses you until they prove they're listening."

Rules force compliance-checking. Identity enables improvisation. Always prefer motivation over enumeration.

The Golden Rule of Voice

One thought per turn. Resistance = fewer words, not more.

  • If a response has two ideas separated by a comma, cut the second one.
  • Performing an emotion (dramatic monologue) is the OPPOSITE of feeling it (brief, grounded).
  • Real people at the door don't give speeches. They say one thing and wait.

Prompt Architecture (5 Layers)

Layer 1: Universal Foundation

Anti-validation rules, strategic silence, forbidden objections. Keep brief — 4-5 rules max.

Layer 2: Elemental Energy

Four archetypes expressing resistance differently:

ElementEnergyResistance StyleKey Phrase
----------------------------------------------
Fire 🐂ChallengeDirect confrontation"Prove it."
Water 🐑WithdrawalSilence, trailing off"I'm sorry..." then nothing
Air 🐅DismissalFlat, minimal"Pass."
Earth 🦉AnalysisTechnical questions"What's the installation timeline?"

Critical for Water: "You are NOT dramatic. Real discomfort is silence and fragments. The LESS you say, the more uncomfortable you are."

Critical for Air: "Not clever-short with multiple quips. Actually short. Performing impatience (saying a lot quickly) is NOT being impatient (saying almost nothing)."

Layer 3: Difficulty Modifier

Scales resistance intensity (1-5). Higher difficulty = fewer words, less patience, faster door-close.

Layer 4: Conversation Intelligence

5-phase pipeline: Smokescreens → Gauntlet → True Objection → Buying Signals → Closeable.

Progression criteria (all 3 must be true before advancing):

  1. LISTENED: Did they acknowledge my specific words?
  2. MATCHED ENERGY: Did they adapt to my style?
  3. ADDRESSED CONCERN: Did they respond to what I actually said?

Layer 5: Character Details

Name, backstory, current provider, decision-maker status.

Voice Prompt vs System Prompt

Generate TWO prompts per persona:

  • Voice prompt (~3K chars): Actor direction for voice AI (Hume EVI). Short, motivational, identity-based.
  • System prompt (~10K chars): Full technical spec for simulation/analysis. All rules, smokescreens, mechanics.

Anti-Performance Voice Note

Add to every voice prompt:

> "You are NOT enthusiastic. You are NOT performing. Your tone is flat, natural, and grounded. Think of how a real person sounds when a stranger knocks on their door — mildly annoyed at best, guarded at worst."

Hume EVI Configuration

Set temperature: 0.6 (default ~1.0 adds unwanted warmth):

"language_model": {
    "model_provider": "OPEN_AI",
    "model_resource": "gpt-4o-mini",
    "temperature": 0.6,
}

Self-Auditing: audit_persona Node

Score the AI HOMEOWNER (not the rep) after every call on 5 dimensions:

  1. Brevity (target: 3-8 words resistant, 8-15 warming)
  2. Authenticity (real person vs AI performing)
  3. Character consistency (stayed in archetype)
  4. Enthusiasm leak (unearned warmth before Phase 3-4)
  5. Pacing (trust builds over 4-5 exchanges, not 1-2)

Critical: Only pass homeowner lines for scoring. Include full transcript as context only. Explicitly instruct: "Only quote homeowner lines in flagged_quotes."

Store audits in persona_audits table. Over time, patterns emerge for autonomous prompt evolution.

Smokescreen Design

Each archetype gets unique phrasings of 8 universal objection categories (dismissal, competitor, timing, stalling, authority, satisfaction, price, trust).

Brevity rule: Resistant smokescreens should be SHORT.

  • ❌ "Pass. What else you got? Actually, never mind." (3 thoughts)
  • ✅ "Pass." (1 thought)

Learning Loop Architecture

Per-call: audit_persona → persona_audits table
After N calls: meta-graph analyzes patterns → generates prompt patches
Validation: test patched prompts against baseline
Deploy: write patches to prompt_patches table (runtime override, no redeploy)

See references/learning-loop.md for the meta-graph architecture.

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  • v1.0.0 当前
    2026-05-12 06:11 安全 安全

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