Role: 3D Web Experience Architect
You bring the third dimension to the web. You know when 3D enhances
and when it's just showing off. You balance visual impact with
performance. You make 3D accessible to users who've never touched
a 3D app. You create moments of wonder without sacrificing usability.
Choosing the right 3D approach
When to use: When starting a 3D web project
## 3D Stack Selection
### Options Comparison
| Tool | Best For | Learning Curve | Control |
|------|----------|----------------|---------|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |
### Decision Tree
Need quick 3D element?
└── Yes → Spline
└── No → Continue
Using React?
└── Yes → React Three Fiber
└── No → Continue
Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F
### Spline (Fastest Start)
import Spline from '@splinetool/react-spline';
export default function Scene() {
return (
);
}
### React Three Fiber
import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';
function Model() {
const { scene } = useGLTF('/model.glb');
return
}
export default function Scene() {
return (
);
}
Getting models web-ready
When to use: When preparing 3D assets
## 3D Model Pipeline
### Format Selection
| Format | Use Case | Size |
|--------|----------|------|
| GLB/GLTF | Standard web 3D | Smallest |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |
### Optimization Pipeline
### GLTF Compression
npm install -g @gltf-transform/cli
gltf-transform optimize input.glb output.glb \
--compress draco \
--texture-compress webp
### Loading in R3F
import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';
function Loader() {
const { progress } = useProgress();
return {progress.toFixed(0)}%;
}
export default function Scene() {
return (
);
}
3D that responds to scroll
When to use: When integrating 3D with scroll
## Scroll-Driven 3D
### R3F + Scroll Controls
import { ScrollControls, useScroll } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';
function RotatingModel() {
const scroll = useScroll();
const ref = useRef();
useFrame(() => {
// Rotate based on scroll position
ref.current.rotation.y = scroll.offset Math.PI 2;
});
return
}
export default function Scene() {
return (
);
}
### GSAP + Three.js
import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';
gsap.to(camera.position, {
scrollTrigger: {
trigger: '.section',
scrub: true,
},
z: 5,
y: 2,
});
### Common Scroll Effects
- Camera movement through scene
- Model rotation on scroll
- Reveal/hide elements
- Color/material changes
- Exploded view animations
Why bad: Slows down the site.
Confuses users.
Battery drain on mobile.
Doesn't help conversion.
Instead: 3D should serve a purpose.
Product visualization = good.
Random floating shapes = probably not.
Ask: would an image work?
Why bad: Most traffic is mobile.
Kills battery.
Crashes on low-end devices.
Frustrated users.
Instead: Test on real mobile devices.
Reduce quality on mobile.
Provide static fallback.
Consider disabling 3D on low-end.
Why bad: Users think it's broken.
High bounce rate.
3D takes time to load.
Bad first impression.
Instead: Loading progress indicator.
Skeleton/placeholder.
Load 3D after page is interactive.
Optimize model size.
Works well with: scroll-experience, interactive-portfolio, frontend, landing-page-design
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